Through dance, music, play and new technologies, kids and adults use their feet to compose melodies. Various versions of it have been installed in museums, children’s hospitals and public places around the world. For the purpose of ADAF, Gamely will revive the big piano with an additional input; an opportunity for the user to understand its building and mechanisms.
THU-SUN / 10:00-20:00
Athens MakerSpace (GR)
Mariana Anthropelou (GR)
Mariana Anthropelou designs and creates sports activities, games, and building workshops. Through her studies in visual communication and pedagogy, but also through her broad network of specialized scientific partners, she has realized playful actions for kids and adults. Alongside Alexandros Kalfoglou, they founded Gamely, a game-library that promotes and presents games as omnipotent functions. She studied Visual Communication at the Kingston University, London, and Pedagogy at Merton College, London.
Alexandros Kalfoglou (GR)
Alexandros Kalfoglou is a first year Bachelor student in Games Programming (BSc) at SAE. He has participated in the “interactive paper neighborhood” which was presented at the Rematias Festival, and the “Wheeling 2 help” in August 2016 while he was part of the Athens Science Festival 2017. When he is not studying game theory or coding, he organizes workshops for the company Gamely, which are hosted by Impacthub Athens, “Chartorama” bookstores, and the 3rd Big Celebration for Children (The smile of the child). The big variety of workshops matches the playful attitude of their founders, as well as the audience they entertain every time. Starting with Gamely.gr, a project where people learn through creative activities and games, he studied different ways of developing analog games where users can learn new interesting things through the act of play.